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New Lords: Total War Warhammer 3’s Shadows of Change Expansion”

Total War Warhammer 3’s eagerly anticipated expansion, “Shadows of Change,” has at last unveiled its release date and complete reveal. This marks the inception of a trilogy of upcoming downloadable content expansions from Creative Assembly’s strategy game series. The initial expansion is set to arrive later this month. Alongside this, the Total War Warhammer 3 4.0 patch brings forth both complimentary content and premium Legendary Lords, which we’ll delve into below.

For those who have been eagerly awaiting insights into the Total War Warhammer 3 roadmap since its preliminary unveiling earlier this year, a wealth of particulars has finally emerged, including a confirmed release date for the inaugural expansion, Shadows of Change.

To be precise, the Total War Warhammer 3 Shadows of Change DLC is slated for launch on Thursday, August 31. As a bonus, those who opt to pre-order prior to the launch can enjoy a 10% discount.

The introduction of Shadows of Change also heralds the launch of Total War Warhammer 3’s 4.0 patch. This update brings forth various enhancements including the inclusion of the free Legendary Hero Aekold Helbrass, campaign AI improvements, fortified garrisons, fresh landmarks tailored for legacy factions, and an extended array of difficulty settings. As the development of nine new Warhammer games unfolds, it’s heartening to witness the continued dedication to the exceptional Warhammer 3.

The standout feature of Shadows of Change resides in the trio of new Legendary Lords it presents. The interconnected trio of Tzeentch, Yuan Bo, and Mother Ostankya are all set to make their mark on the world of Warhammer 3. Yuan Bo’s previous clashes with Tzeentch’s forces set the stage for another confrontation between the two in this installment.

Tzeentch boasts the advantage of executing minor schemes such as cultivating cults within enemy cities, which can escalate into grander schemes. This progression culminates in the ultimate scheme, designed to sow discord and secure triumph.

Tzeentch Forces

  1. The Blue Scribes have been assigned the formidable task of accumulating every fragment of forbidden knowledge and spell in existence. P’tarix and Xirat’p, mounted on their Disk of Tzeentch, unleash unpredictable waves of arcane destruction as they glide above the battlefield.

2. Tzaangors, a nimble infantry, excel at hit-and-run tactics. Their strength escalates in tandem with the casting of spells in their vicinity.

3. Enter the Cockatrice, an aerial aberration capable of expelling acid and poison onto its adversaries from its wings.

4. The Mutalith Vortex Beast, a grotesque being adorned with tentacles and bearing a core of unrefined magic on its back, manifests as a grotesque manifestation of corrupted flesh. It wields formidable magical assaults capable of inflicting widespread devastation.

Moving forward, we encounter Yuan Bo, a sorcerer, and statesman of exceptional caliber. Renowned for his swiftness in construction, he can expedite building processes in a mere turn. Additionally, he skillfully employs diplomatic manipulation to create discord, thereby enabling the unhindered movement of his armies through enemy territories.

Yuan Bo’s Forces

  1. Introducing the Jade Lion, a monumental creature that rejuvenates your Winds of Magic reserves amid the chaos of battle. This entity pounces upon and kicks at Cathay’s adversaries while unleashing fiery, mystical assaults.

2. The Jet Lion, a colossal unit designed to counteract magic, bolsters allied spellcasters, provokes misfires in enemy mage incantations, and redirects projectiles from opposing ranged units back at them.

3. Behold the Onyx Crowmen, aerial envoys in the service of the Moon Empress, showcasing remarkable proficiency in close-quarter combat.

4. The Celestial General, a fresh Lord in the ranks, excels as an assertive front-line commander, pulverizing opponents with a mighty Warhammer.

Finally, we encounter Mother Ostankya, steadfast in her pursuit of collecting forbidden Hexes. Adversaries that safeguard these Hexes can be vanquished, and the acquired trinkets contribute to empowering The Witch Hut’s formidable incantations.

Mother Ostankya’s Forces

  1. The Hag Witch, a nimble and rapid spellcaster, stands as a Legendary Hero who charges into battle atop a chariot.

2. The Elemental Incarnate of Beasts, an imposing colossus embodying the raw essence of untamed nature, harnesses the potent Lore of Beasts to intimidate and ruthlessly subdue adversaries.

3. The Things in the Woods, swift and savage infantry experts at neutralizing beastly foes, excel particularly within wooded terrain.

4. Enter the Akshina Rangers, skirmishers draped in bear skins, equipped with the ability to seamlessly blend into their surroundings, especially thriving within forested environments.

For those who have been enjoying Warhammer 3 via PC Game Pass, it’s essential to note that the game will be departing the service before the release of the new Shadows of Change DLC. Consequently, obtaining the DLC independently is necessary before its arrival.

As you prepare for the forthcoming Shadows of Change expansion, we’re offering a comprehensive guide and breakdown of Total War Warhammer 3 DLC, alongside detailed information about each of the races within Total War Warhammer 3.

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